Friday, 6 January 2012

Texturing the final model

After baking an AO and the Normals onto my character it was time to texture the model, which took me quite a lot of time because i like to be completely convinced with a texture before i leave it. But due to time constraints i did not have as much time to spend on the outer details as much as id of liked, such as; the Steilhantgranate which is textured horribly on my character because i couldn't find a fitting resource for it in time. Although i did find time to quickly hand paint these blood textures to my liking.

Below are some final shots of my final texturing after a; specular, normal, diffuse, ambient occlusion have been added.



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