I have started modelling the in-game mesh, and it seems that getting edge flow correct is harder than i thought. Although correcting it isn't too boring. As you can see below i have a lot of flow problems already and there are some signs of where I've tried to correct it, for example the crotch area. I'm also finding it hard to get the edge flow of the boots right, as its looking nothing like the concept or reference, more work is needed there. Perhaps it will become less chunky when i have added the gap between the ball of the foot and the heel.
I will post more when i have made progress on the edge-flow problems.
Thursday, 27 October 2011
Thursday, 20 October 2011
Finished Character sheet.
Some modelling has been started but i thought i should post the finished character sheet now. Added new details such as a few logos and a short description. The headgear has also been changed to resemble a skull painted in French flag colours.
Wednesday, 12 October 2011
Almost Complete Character Sheet
Almost finished character sheet. Ready for reference modelling next week. I need to update this with the separate bits of kit that he'll be carrying and their views. I also repainted a close up of his face to look more like the 3/4. The shape of his clothing may change whilst i model it.
Monday, 10 October 2011
Alternate Nazi Uniform and equipment.
Here is the Nazi disguise (Left) for Salmon. Based on equipment scavenged from corpses, its not a total copy of a German uniform. All his face and arms have been hidden to avoid detection of his race.
Saturday, 8 October 2011
Facial Expression Page
I have completed a facial expression page of paint-over concept art (2hrs). The faces I painted over are movie captures of Clint Dyer pulling various expressions & emotions. The paint-overs are not direct copies of shape though, my character has a stubble all over his head and face. So i had to give him a haircut and apply fine hair to his face and head for most of the pictures. The paint-over style i have used is derived from looking at Valve's Left 4 Dead concept art.
Monday, 3 October 2011
Alterations
A drop into alternate clothing today. Different outfits. Might bring this further into a Nazi survival disguise. My character would have to hide his arms and face because the Nazi's did not recruit coloured people, they were instead sent to the camps. Also Really proud of how the cloth looks.
Sunday, 2 October 2011
References, Silhouettes & Concepts.
In starting my character concept, wanted to find references of standard clothing using in the 1940s. I have created a mood board of images that reflect equipment used in the 1940s that id be interested in using on my character. Originally i wanted a British character to try to stand out from this obsession with nazi's having the spotlight with everything WW2 related. But then i decided that id be more interested in designing a character that is comprised of equipment from different regions, brought to that area during the conflict. France was in the centre of the conflict for most of the war between Britain and the Nazis. So I realised i could make my character a survivor living in France, salvaging equipment from both the parties.
I wanted to give my character a different build of face, instead of a classic caucasian frenchman i made my survivor an African immigrant working in france as the second world war begins.
Below you can see a development from silhouette to grayscale to full colour concept. I have created a character using my references from the collage above. Trying to show the survival history of my character you can see the bruises and blood he has gained from fighting nazi's, and also the provisions he has secured by searching abandoned houses. The painting style is based loosely on the concept art of Brink.
I started with a basic silhouette without any forms around the body, then after i had added some forms on the silhouette that imposed the clothing i wanted on my character, i created a grayscale painting using a soft brush, so i could get a better idea of the forms of items on my character. Then created a full colour concept painting using a colour palette similar to Team Fortress 2 or Brink. The characters face is based on african american actor Clint Dyer. I may make changes to the full colour concept with different pieces of clothing and equipment in the near future.
I wanted to give my character a different build of face, instead of a classic caucasian frenchman i made my survivor an African immigrant working in france as the second world war begins.
Below you can see a development from silhouette to grayscale to full colour concept. I have created a character using my references from the collage above. Trying to show the survival history of my character you can see the bruises and blood he has gained from fighting nazi's, and also the provisions he has secured by searching abandoned houses. The painting style is based loosely on the concept art of Brink.
I started with a basic silhouette without any forms around the body, then after i had added some forms on the silhouette that imposed the clothing i wanted on my character, i created a grayscale painting using a soft brush, so i could get a better idea of the forms of items on my character. Then created a full colour concept painting using a colour palette similar to Team Fortress 2 or Brink. The characters face is based on african american actor Clint Dyer. I may make changes to the full colour concept with different pieces of clothing and equipment in the near future.
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